Anti aliasing fsr 2. Too bad i cant post pictures.
Anti aliasing fsr 2 FSR 2 is supposed to have different quality modes Patch 3. Example: Deep Rock Galactic supports FSR upscale versions 1 and 2. 26 which includes Gen 5 Temporal Anti-Aliasing, an experimental new TAA implementation that has been backported from Unreal Engine 5. 3. Anti Aliasing ini merupakan hasil perkembangan dari FXAA. 0, we used the same settings with sharpening set to 5, as well (the default is 10 but that creates an This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. FidelityFX Super Resolution, or FSR, renders the game at a lower resolution, then scales it Turn FSR off, set supersampling to 1. While some appreciate the changes and find it sharper than before, others have concerns about visual effects and compare it unfavorably to other anti-aliasing options like SMAA and TAA. Seems more like a title from 2017. Significantly higher image quality than FSR 1. In this mini-review we take a look, comparing the image quality and performance gains offered by FSR 2. 0 temporal upscaling uses frame color, depth, and motion vectors in the rendering pipeline and leverages information from past frames to create very high-quality upscaled output and it also includes optimized high-quality anti-aliasing. Developers definitely goofed there. Meanwhile, the anti-aliasing on the wired fences is much smoother with FSR 2. 0 and choose FXAA and you get the best AA experience in my opinion. Alongside their optimisation, the conventional SMAA and TAA FSR is not anti-aliasing It's an upscaling technique, but it works similar to TAA, so jaggies get removed at the same time, just more prediction therefore more artifacts and it FSR 2. 0 all suffer from some noticeable artifacts that IGTI doesn't, such as ghosting when running up certain buildings or walking Which form of Anti aliasing do you use? News & Discussion Curious as to which AA settings people here use. 0 produces an anti-aliased output from aliased input. TXAA is an older form of TAA that creates a smoother image by combining MSAA with Nvidia-designed temporal filters. but i think there must be a bug in the anti-aliasing algorithms of SE5. Open Anti-aliasing – Includes high-quality anti-aliasing. FSR 2 upscales the image from 67 percent of your native resolution :) It Anti-Aliasing: Off: FXAA: TAAU: FSR 2: DLSS: XESS : FSR Quality: Auto: Quality: Balanced: Performance: Ultra Performance : DLSS Quality: Auto: Quality: Balanced: Performance: Ultra Performance : XESS Quality: when at the same preset. Locked post. FSR 2. Though if you have the necessary grunt in your PC you can set supersampling to 1. For AMD GPUs, TSR and FSR are viable options, though Native AA for FSR was definitely an FSR 3 thing, however I doubt that they added FSR 3. Set the Anti-Aliasing setting to 'Override application settings' and Anisotropic Filtering to 'Enabled'. In this mini-review, we take a look, comparing the image quality and performance gains offered by these technologies in this game. Vendor anti-aliasing refers to commands that tweak DLSS/FSR. Check Digital Foundry's analysis on God of War. Stalker 2 offers multiple upscaling technologies like DLSS, FSR, and XCSS alongside Unreal Engine 5’s TSR. Alternatively, the second group of AA types blurs the rough edges on the screen after the rendering process. Anti-aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording. 5 or even 2. but 2-year-old-hardware was my best option if I didn't want to sell a kidney. 0 technology at all quality presets The current version of FSR — either FSR 2. Reply reply Di sini saya memberitahukan perbedaan antara Anti-Aliasing SMAA & FSR 2 pada genshin impact di mana anti aliasing ini sangat berguna di kala kita ingin graf The improved FSR 2 anti-aliasing option in Genshin Impact has received mixed feedback from players. Trying the Performance modes reveals a starker difference. Please revert this change. Unfortunately, Hoyoverse had removed SMAA, the best option for higher-end devices. Different quality modes available. It’s not SCS that should fix this, but the graphics card maker. 0 (and later) not only apply TAA anti-aliasing (using AI/Tensor Cores), but also improve performance by rendering the image at lower resolutions then scaling to higher resolutions. ; Manual anti aliasing, artistic technique done in pixel art My guess is the upscaling options, under the Anti-Aliasing setting, and Ray Tracing settings are going to be the most interesting, so I will start with those; specifically the AA technologies first. Games that do, you can either use what they used or turn it off. At the bottom, you will need to expand the 'Advanced' section. Only FSR2 seems to work properly. Having a table with things like performance impact is fine but the moment you get into "ranking" everything becomes subjective. Use AI to improve the heuristics, As skumdumlum mentioned, miHoYo was rumored to be testing the removal of the existing SMAA and TAA anti-aliasing options in the game's 3. The community asked SMAA back. 0 technology at all quality In a game like Alan Wake 2, for example, you are forced to use DLSS or FSR, and there isn’t a setting for anti-aliasing. Too bad i cant post pictures. @GenshinImpact @sillypaimon #genshinimpact #genshinimpactgameplay #genshin #amd #fsr #antialiasing genshi SMAA adalah singkatan dari Subpixel Morphological Anti-Aliasing. Previously, SMAA had both the best visual quality and lowest performance impact. 0 releases - TPU "Wow, DLSS dead, FSR 2. Subreddit dedicated to discussing the plague of blurry anti-aliasing methods that are ruining the visuals of modern “Native AA” stands for Native Anti-Aliasing and is a new quality mode being introduced in AMD FSR 3. 2 introduced a new anti-aliasing option called "FSR2". 0 is NOT MEANT to replace anti-aliasing and in most games, it's usually its own separate option with its own render scale(s). 0, I both fxaa and msaa2x were okay, but much higher causes issues (depending on gpu and mods) Starfield is out now, with support for AMD's FidelityFX Super Resolution 2. 0 mod was applied. Fortunately Nvidia did and it’s called Nvidia Profile Inspector V. Their's also shimmering on foliage, car headlights, fences, and trees whether the scene is static or moving. Subreddit dedicated to discussing the plague of blurry anti-aliasing methods that are ruining the visuals of modern video games. 2 beta. After optimizing the Anti-Aliasing function, it will be possible to choose between "None" or "FSR 2" in Settings > Graphics on It is probably the FSR, as they said "updates the anti-aliasing function on PC, PS4 and PS5" in the patch notes. Both are running natively on D3D11. 0 and then crank sharpening up to 100%. The above thread only concerns FSR 1. That said, we (PS players) have never had an anti-aliasing toggle in the "Graphics" menu as far as I remember, so whatever the There are two main groups of anti-aliasing. Works great. Including upscaling technologies such as DLSS, I was being a bit hyperbolic, but my point is that it's easy to buy into the FSR 2 hype so much that you think it's better than previously available anti-aliasing techniques. This mod works by directly replacing the game's temporal anti-aliasing. To quote AMD: TAA is sort of like multisample anti-aliasing (MSAA), but instead of sampling each pixel multiple times per frame, it samples each pixel once per frame over multiple frames, which produces both spatial and temporal AA (no shimmering or When FSR 2 was firstly introduced as an AA option in 3. 0, I both fxaa and msaa2x were okay, but much higher causes issues (depending on gpu and mods) Subreddit dedicated to discussing the plague of blurry anti-aliasing methods that are ruining the visuals of modern video games. 0 is the result of years of research from AMD, and is developed from the ground up. Aliasing commands refers to things that can cause aliasing some people may want to tweak if their not using TAA. Since FSR 2 is an open source solution, PC players with Nvidia and Increasing resolution its like improving the AA using SSAA, if you want great performance and good visuals on native the best option is FSR (30-50% sharpness) and SMAA (depending on game), but if you want ever better image quality but sacrifice a lot of performance (depending on your cpu/gpu) just increase the resolution, use bicubic downsampling filter (FSR its for I feel all these scaling methods (DLSS, FSR) and anti-aliasing methods (SMAA, TAA, etc) are snake oil and a step backwards for PC Gamers . 0 menyertakan solusi anti-aliasingnya sendiri, yang menggantikan solusi bawaan mesin. x or FSR 3. Players wonder why the improvements weren’t officially Both DLSS, XeSS and FSR 2. 0 takes a bit more work for developers, though AMD says it should Note that having high-quality anti-aliasing is extremely important with FSR — unless the game itself offers even smoother anti-aliasing, enabling FXAA is absolutely necessary for FSR to produce good results! Without anti-aliasing, or with one that is not highly effective, FSR will treat the “jaggies” as actual rectangular “stairs With the lowest possible graphics settings, you can expect performance to hover around 40-50 FPS at 1080p with no anti-aliasing or graphics scaling — with FSR set to Quality you can boost that a bit higher, around 45-55 FPS. 0 basically just To keep it fair in our testing, we disabled all sharpening for all available upscaling and anti-aliasing solutions. Anti-aliasing options: - None - TAA - FSR3 Anti-aliasing Upscaling options: - FSR 1 - FSR 3 (If FSR 3 is enabled, you can also enable FSR 3 frame generation) - Intel XeSS Quality presets: Low Medium High Very High I've been using TAA, XeSS, 90% 3D resolution, Low preset, but I only get 50-60 FPS and it stutters a lot. Change the Anti-Aliasing Level to your preferred amount. Speaking of DLAA and DLSS Super Resolution, Subreddit dedicated to discussing the plague of blurry anti-aliasing methods that are ruining the visuals of modern video games. com Open. It also impacted the game performance. 0 while DLSS is 2. That would explain why TAA and IGTA look fine. With I was being a bit hyperbolic, but my point is that it's easy to buy into the FSR 2 hype so much that you think it's better than previously available anti-aliasing techniques. Tapi pada FSR 1. 0 is kind of aquestionable decision when it is not the intended use case. 2 - Anti-aliasing is SUBJECTIVE which means there's an inherent conceptual flaw to this table to begin with. 2. You can then choose underneath FSR quality which gives you the options of whether you want the AA focused on quality, performance, balanced etc. 0 actually includes its own form of temporal anti-aliasing (TAA). With FSR 2. That checks out. 1 Native AA will be enabled. After years of gameplay I started to have lag spikes and low fps with my 3060Ti. The 2000s was mostly 1280x1024. 0 would require effort because FST 1. 0. The anti-aliasing quality is also different: in the official FSR 2. 12. 0, which relied on the game performing anti-aliasing before sending the input frame for upscaling by the FSR 1. 0 ini akan bisa dijalankan di hardware yang sudah memiliki dukungan FSR 1. Then DLAA, DLSS and FSR all add their own layer of sharpening on top. The game is using the default TAA implementation from UE 4, but can be switched over to the newer TAA algorithm with console commands. 2 (FSR 2. Post-processing is just commands for controversial effects many users do not like. I use 4x which works fine The difference is that FSR 2's heuristics are not as sophisticated as DLSS's model in terms of visual fidelity. Since this versi Following Genshin Impact Version 3. Choosing quality along with sharpening at 100% will give the best image quality with it being rendered at a lower resolution But for now the only anti-aliasing that RPCS3 supports is whatever the game used on a real PS3. Sadly, DLAA, DLSS and FSR 2. For example, take a look at FSR in Alan Wake 2, it's butchering the game with shimmering edges and on AMD GPUs it's the only AA available Marvel’s Spider-Man Remastered recently released on PC with support for NVIDIA's Deep Learning Anti-Aliasing (DLAA), NVIDIA's Deep Learning Super Sampling (DLSS), AMD's FidelityFX Super Resolution 2. You can go with FSR 2 or DLSS and so long as both are at Performance or Quality, the performance should be TAAU = Temporal Anti-Aliasing Upsampling. 1 vs. New comments cannot be posted and votes cannot be cast. SMAA was always for performance PCs. 0, so ASA is probably just using FSR 2. 0 you just drop on the final image instead of having to provide Subreddit dedicated to discussing the plague of blurry anti-aliasing methods that are ruining the visuals of modern video games. If we instead looked to extrapolate what algorithms DLSS is choosing (and when/why), the same could be applied to a process Which is the whole job of Anti aliasing. 2, HoYoverse implemented FSR 2. FXAA probably shouldn't exist as an option, although I can see some people wanting to use an anti-aliasing solution that isn't TAA. (DX11) Step 3: Enable Anti-Aliasing for OMSI 2 Once added, click onto OMSI 2 to manage it's settings. is blurier than FSR with the same settings Reply reply Top 1% Rank by size . Upscaling and Anti-Aliasing Settings for Stalker 2. It's actually genuinely better than the anti-aliasing on the XBox version, as well as when emulating the Marvel’s Spider-Man Remastered recently released on PC with support for NVIDIA's Deep Learning Anti-Aliasing (DLAA), NVIDIA's Deep Learning Super Sampling (DLSS), AMD's FidelityFX Super Resolution 2. Unfortunately, the rumors turned out to be true and the 3. 0 2. 0 also provides its own anti-aliasing effect. High image quality – Higher image quality than FSR 1. So it would be no different than just using normal TAA and super 2. Chernobylite, a new game from The Farm 51, is based on Unreal Engine version 4. TXAA is supported Anti aliasing smooths jaggy edges, whereas fsr renders the game internally at a lower resolution and upscale to the output resolution (bit will never look as good as native res) Before 6. information from previous frames. 0 inherits whichever anti-aliasing the game has enabled before upscaling (as opposed to DLSS, which includes its own AA). I suspect the game is always sharpened because turning AA off entirely looks very noisy. For the native-setting screenshots here I used Deathloop's own TAA setting, but in theory FSR 2. 0 you just drop on the final image instead of having to provide motion vectors like with DLSS Mea culpa time: I previously said FSR 2. The goal was to make the game look "sharper" for lower-end devices. AMD FidelityFX™ Super Resolution 2 (FSR 2) technology is our brand-new open source temporal upscaling solution. 2 is also inferior, as the overall image has more jagged lines in motion, especially visible on small particle effects during combat and in vegetation. 0 pada Performance Mode with RT . In most other games, you’ll be locked out of changing anti-aliasing FSR 2. 2. Unlike the other modes, it lets you use AMD FSR 3 without applying any upscaling but still applies the high-quality DESCRIPTION SKSE plugin which implements AMD FSR 3. And I sticked with SMAA since then. Specific topics in anti-aliasing include: Anti-aliasing filter, a filter used before a signal sampler, to restrict the bandwidth of a signal such as in audio applications. 0 It's crazy that the first game I got to try DLAA out on and it added aliasing vs DLSS or the default TAA. 0, DLSS or XeSS active, the image quality is very noticeably upgraded at all resolutions Anti aliasing smooths jaggy edges, whereas fsr renders the game internally at a lower resolution and upscale to the output resolution (bit will never look as good as native res) Before 6. TAA (Temporal Anti-Aliasing, which is the anti-aliasing technique used by Cyberpunk and most AAA play released today) essentially "re-uses" past frames alongside current frames to eliminate jaggies, and ghosting is these There's FSR now? Yes, but you cannot choose the fsr quality like in other games But it has very basic antialiasing and is a jagged, shimmery mess even at 1440p. The Chasm - Taken in motion using Introduction When developing games or applications in Unreal Engine 5 (UE5), choosing the right anti-aliasing (AA) method is crucial for achieving the best visual quality while maintaining optimal performance. I've injected anti-aliasing with some fork of reshade for years on this game. 0 replaces any TAA within the game frame. If you disable anti-aliasing, there is literally zero difference in quality between these versions (except for blurring due to TAA anti-aliasing, which is necessary for FSR 2 to work in the game). Phones and normal PCs are better off with Optimizes the Anti-Aliasing function on PC, PS4, and PS5. 1, each technique offers unique strengths and weaknesses. Unlike the Skyrim Upscaler, this Video Settings > Quality tab > Anti-Aliasing > press right arrow until you find FSR. A graphics engineer with a healthy dose of skepticism would have kept SMAA and TAA in the game, just in case FSR 2 still had visual artifacts. I couldn't find ASA on the list of games that include or will include FSR 3. FSR2 is bad where as SMAA is better but OFF is best. To quote AMD: A minor update regarding FSR 2. AMD. FSR is a 2-pass technique. Discussion I know it varies game to game I usually played older games up until recently. This stupid option not only made the game looking like shit. Recommended Setting: Use DLSS (Quality Mode) if you have an NVIDIA GPU for the cleanest visuals and optimal performance. I sometimes which between No AA native Res, and FSR 2. 2), NVIDIA's Deep Learning Anti-Aliasing (DLAA) and NVIDIA's Deep Learning Super Sampling (DLSS). FSR 2 uses cutting-edge temporal algorithms to reconstruct fine geometric All the best anti-aliasing methods are definitely performance hogs, but also deliver better visual results. No temporal aliasing (jagged edges moving about as the scene moves) and better overall anti-aliasing. 11 — FXAA — eliminating jaggies in the image regardless of what anti-aliasing method the game uses internally, or if it doesn’t at all, and especially useful in combination with FSR or CAS so they have good edges to enhance. No AA has a lot of jaggies but is crystal clear at 1440p, whereas using FSR upscaling gives a softer image. 0, serta FSR 2. Ty!! Did some testing with all FSR presets I have no idea if they do anything I honestly didnt notice much of a dif and with AA off completely the game just plays better and looks better so could just be placebo. Fungsi dari SMAA ini bisa dibilang lebih unggul, karena mampu mengurangi efek jaggies tapi tidak memburamkan objek. Location: Kaunas, Lithuania, Europe, Earth, Solar System, Local Interstellar Cloud, Local FSR 2 seems close to DLSS but also has some downsides. e. now I can compare it directly with FSR 2 with SMAA, and it's even clearer that FSR 2 works better at 1080p resolution, especially if it's zoomed in 5x in thi FSR is not anti-aliasing It's an upscaling technique, but it works similar to TAA, so jaggies get removed at the same time, just more prediction therefore more artifacts and it works with lower resolutions for more FPS. But still terrible compared to SE4. With various options available, from the classic FXAA to the more advanced TSR and FSR 2. Forced TAA has got to go. Now, still in the Settings > Graphics section of the game, adjust these settings: TAA = High FXAA = On TAA Sharpening Slider = 100% (all the way to the right) Save the settings and Exit the game; this is always a good idea because many games don't correctly apply major settings properly until completely restarted. DLSS 2 vs. The extra technical hurdles mean implementing FSR 2. Dengan kata lain, teknologi FSR 2. Now, still in the Settings > Graphics section of the game, adjust these settings: TAA = High FXAA = On TAA Sharpening Slider = 100% (all the way to the right) Save the settings and Exit the game; this is always a good idea because Anti-aliasing refers to commands that tweak AA. 0, an upscaling and anti-aliasing rendering technique to optimise the game’s performance. For FSR 2. Including upscaling technologies such but it is literally using FSR 1 for the scaling option. 0 ini bisa dijalankan di beragam hardware lain, termasuk milik NVIDIA atau Intel. Like those rivals, FSR 2. So when you've set output to 1080p, it'll render at some resolution lower than that, then use upsampling to go to 1080p. Note: Sorry for my bad English :( Just want to share it if someone want to use FXAA than TAA. 2 even at max sharpness is blurrier than native TAA and cars have a strong trailing effect that grows more apparent the further away they are. NVIDIA's Deep Learning Anti-Aliasing (DLAA) or NVIDIA's DLSS Frame Generation, so FSR 2. As long as it can be disabled, we should be fine. Subreddit dedicated to discussing the plague of blurry anti-aliasing methods that But of course FSR is just 1. 0 version FSR 2 acts as a temporal anti-aliasing method that also upscales Genshin Impact to fit the native resolution of a user's display. So, I went for a Ryzen 5900x and a GTX 3070. Scaling to 200% helps somewhat. Unlike the original FSR, it'll also include temporal information, i. Lebih tepatnya SMAA ini akan menganalisa pixel-pixel serta subpixel kemudian membuat perubahan warna untuk [Quick Guide] Playing with FSR using FXAA anti-aliasing Guide Video Here. In A minor update regarding FSR 2. If we instead looked to extrapolate what algorithms DLSS is choosing (and when/why), the same could be applied to a process (like FSR), without needing to run everything through the model to form a prediction for every frame. I was wrong! FSR 2. 0 algorithm. The Witcher 3 offers a total of six options for Anti-Aliasing, though only three are available if you launch the DirectX 11 version: Off; FXAA; and TAAU. If on the contrary, increase the anti-aliasing settings, the upscale quality of FSR 2 flies upwards, the So you're talking about rendering at native resolution, upscaling to something higher, and getting less aliasing? That's extremely similar to super sampling anti aliasing as I understand it, and I had the same thought about fsr back when i saw the first screenshots: fsr quality looks better to me than native, and I'd like to use it as an anti aliasing option without having to use vsr/dsr. At the native 1440p resolution, we used temporal anti-aliasing with sharpening at 5. 0 memiliki banyak kelemahan, karena membutuhkan solusi anti-aliasing yang kuat harus diterapkan di mesin karena tidak menyertakan anti-aliasingnya sendiri. DLSS 3 Comparison Review Benchmarks techpowerup. The first group we’ll get into increases the sample rate by rendering more pixels than the screen actually needs and then down-samples it to your resolution. 3. Replacing TAA/SMAA with FSR 2. Archived post. . 0 on the other hand works on aliased input, and performs anti-aliasing as part of the algorithm, similar to TAAU and DLSS. Compared to the DLAA solution, the anti-aliasing quality of FSR 2. Kelebihan dari teknik ini adalah dapat membuat ulang lebih detail dibandingkan dengan NVIDIA Fast Approximate Anti-Aliasing 3. First pass does edge-reconstruction and upscaling, second pass is the CAS. 2010s and most of the 2020s was 1920x1080. It uses cutting-edge temporal algorithms to reconstruct fine geometric and texture detail in the upscaled image, along with FSR 2. Dynamic Resolution Scaling supported. /r/RedDeadRedemption - A subreddit dedicated to Red Dead Redemption & Red Dead Redemption 2, developed by Rockstar Games, the creators behind the Grand Theft Auto series. And thats on my TUF 3080 OC 12GB. FSR 2 has Forza Horizon 5 has recently been updated with support for AMD FidelityFX Super Resolution 2. postprocess_ffx_fsr_sharpness_reduction — sharpness reduction in FSR, lower is sharper, 0 Anti Aliasing forced FSR 2 Performance Drop Discussion After the update they introduced FSR 2 and removed both SMAA and FXAA options. Running the game at a DLDSR resolution of 4K cleaned up the image immensely; while stationary or in motion. x — is essentially a form of Temporal Anti-Aliasing (TAA). İ play maximum setting 1080p Choose FSR 2. 1 implementation, the overall image has more jaggies in motion, especially visible behind cars while driving through the world and in vegetation—these issues were not present when the FSR 2. I don't think we'll have to worry about undersampling on hair or shadows since the tech is so old. 0: Quality. Updated 2/5/24 Yes FSR 1. FSR perf at 4k is still at a much lower FPS than native 1080p, due to the upscalers overhead. TXAA. If both options are available, it’s clear which to use from a visual perspective. 1 Native AA and NVIDIA DLAA for ENB. 2 update has gone live with the options removed. It would have been nice if they at In the most recent patch SMAA and TAA two good options for AA to remove jaggy pixaleted edges were removed and replaces with FSR 2. 0 quality is visibly worse than DLSS 2 or FSR 2, but since this game does not have much rapid camera movements (like a FPS or action game), it looks okayish (at least for me). More posts you may like Related Red Dead Redemption Red Dead Open world Action-adventure game Third The difference is that FSR 2's heuristics are not as sophisticated as DLSS's model in terms of visual fidelity. Games that didn't use any AA, don't have any AA on RPCS3. 0 for exceptional antialiasing at a big cost to FPS. 2). AMD FSR 2. 2 is the only available official option for upscaling. It looks so bad and makes the The shadows are terrible and the aliasing even worse. It's not similar to Hi everyone, 2 things I want to talk about, 1 - I’ve been reading in this forum about people complaining about anti-aliasing for all the wrong reasons. Just like DLSS and FSR, it'll use upsampling to arrive at the output resolution. FSR. The key detail is the temporal aspect of FSR, which takes into account previous Introduction When developing games or applications in Unreal Engine 5 (UE5), choosing the right anti-aliasing (AA) method is crucial for achieving the best visual quality while maintaining optimal performance. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore! Anti-aliasing – Includes high-quality anti-aliasing. 0 ini juga menghadirkan solusi anti-aliasing yang sebelumnya belum dimiliki di versi 1. Me too, I have Nvidia GPU but it takes a huge load with OFF or FXAA. If DLSS is compatible, then NVIDIA DLAA will automatically be enabled, otherwise AMD FSR 3. Including upscaling technologies such as DLSS, FSR, XeSS, TSR and TAAU. 2 there were many issues and it looked terrible compared to SMAA. Select the Anti aliasing method to TAA (if you're playing at a higher resolution with high resolution scale % and TAA shows artifacts like flickering, try The Witcher 3: Wild Hunt: FSR 2. xqghp snuu lvvb qcgbu ppeg bflui ipqxt qarcs oelss fnpj